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Try the
test realm
build for a glimpse at the latest features in development.
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Windows Version
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Patch Notes:
0.4:
Revamped combat game. Feedback appreciated!
Time Boost added to research options
Explored planets displayed in UI
Colony ships no longer grant science
Console reports colony ships granting power
Power no longer used by disabled factories
Mini-icons updated to match buttons
0.3.1:
Fixed issue where higher multiplier colony ship purchases weren't costing the correct amount
Disabled cheat keys in published builds
Fixed incorrect draw order of the configure/console
Improved legibility of "hostiles detected"
Sound: Off setting respected on refresh
Show a warning overlay when out of probed planets to colonize
Display factory counts
Added toggle factory button for factory types (replaces r-click)
Added a bunch of new sound effects
0.3.0:
New interface
Hostiles/Fighters
0.2.0:
Save games (and reset).
Artifacts.
0.1.0:
Added power. Mines and Factories require power.
Re-tuned many values.
Right click a production button to disable production of that item and all factories^n of that item.
0.0.2:
Fixed bug when building factory^n.
Buttons have pressed and mouseover states, click sounds.
Costs now have min 2 sig figs.
Factories now tick every 1/10th of a second (like mines).
0.0.1:
Fixed bug where you could be unable to build probes.
Most numbers displayed in a fixed width font with delimeter.
Suffixes for costs now go to T (trillion), Q and beyond.
Many actions and results now displayed when they occur. Example "Probe arrived: +1{science icon}"
0.0.0:
Direct copy of the LD31 version to the new site